In my last XP – and I apologise if this column is starting to turn into a serialized ramble – I mentioned that video game narrative has long been on the wrong path by trying to emulate movie ...
Agency is perhaps the most important distinction between video games and any other form of entertainment. You have no control over how the characters fare in any book, TV or film, but in games, the ...
The sheer number of storytelling improvements in video games really stood out in the 2010s, ranging from the incremental to the truly innovative, facilitating better — and sometimes altogether new — ...
Dashiell Reynaldo is a writer for Dualshockers and a college student studying game design. For years, he has sought ways to contribute to the current gaming zeitgeist with his writings, videos, and ...
The latest update to the company’s narrative design solution helps studios streamline, scale, and integrate narrative design with game development for shorter production pipelines. ST. JOHN’S, ...
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