Many people play games after work to relax, but a study has just proven that these could help reduce the risk of burnout among young adults. According to the study published in JMIR Publications, ...
In good news for those who like racing through audiobooks at double speed, a new study from a team at UCLA has found learning and knowledge retention is not negatively effected when students watch ...
The study adds to available data looking at gun violence. Even as questions about the relationship between violent video games and shootings have been asked with growing urgency, a dearth of good data ...
A recent UCLA study found no significant costs to watching online lecture videos at faster speeds. According to the study published Nov. 14, there was no difference in learning comprehension between ...
The debilitating effects of advanced dementia — how it destroys communication, basic muscle control, even the ability to swallow — are difficult to describe in words. Often, it’s not until the ...
Researchers at the University of New Hampshire and Dartmouth's Tiltfactor Laboratory have piloted two video games aimed at teaching bystander intervention skills to college students. Bystander ...
A recent study with 39,000 participants by the University of Oxford on video games and well-being has concluded that gaming has no measurable effect on well-being or overall life satisfaction. In ...
The University of Minnesota's St. Anthony Falls Laboratory has published its long-awaited Phase 2 study into the impact of wake boats on inland lakes. The 185-page report compares the impact of seven ...
Boys who play video games on school days spend 30 percent less time reading, and girls spend 34 percent less time doing homework than those who do not play such games, U.S. researchers said Monday.