The Bigscreen Beyond is a small and lightweight VR headset that in part achieves its small size and weight by requiring custom fitting based on a facial scan. [Val’s Virtuals] managed to improve ...
The Omni One by Virtuix aims to be a game-changer for at-home virtual reality experiences. However, unlike some of the other VR treadmills on the market, The Omni One isn't just a treadmill-like ...
Samsung has been working with Qualcomm and Google for its VR headset. While the tipster claims some design elements and features will be common between the next Galaxy flagship and the company’s first ...
The Bigscreen Beyond 2 builds upon its predecessor with a host of significant upgrades, offering a more refined and immersive virtual reality (VR) experience. Designed to cater to both casual users ...
Virtual reality has come a long way, but let’s be honest—finding a headset that doesn’t leave you feeling weighed down or uncomfortable after a long session can still feel like a challenge. Whether ...
Valve made a triumphant return to the hardware market with the Steam Deck and its OLED-toting counterpart, and now it’s having another crack at virtual reality with the Steam Frame. The Steam Frame is ...
Posts from this topic will be added to your daily email digest and your homepage feed. The Quest 3S Xbox Edition is a custom colorway VR headset bundled with an Xbox controller. If you buy something ...
The Chinese manufacturer, currently selling the PC VR headsets Pimax Crystal Super and Pimax Crystal Light, plans to release two new wired devices in 2026: the Pimax Dream Air and Pimax Dream Air SE.
Which VR headset is best? Trying to find the best virtual reality headset can be intimidating, especially if you’re new to virtual reality systems. However, today’s VR technology is a lot more ...
Sony’s new headset, officially dubbed the SRH-S1 “content creation system” combines a compact form-factor with novel controllers. I got to check out the headset first-hand at AWE 2024 and came away ...
Adopting virtual reality technology in K–12 can enhance student engagement, foster immersive learning and support interactive environments that stimulate curiosity and creativity. Recently, my middle ...
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