Ghost of Tsushima may be nearly five years old now, but 2025 might also be the best year for players to start the ...
Ghost of Yotei needs to avoid this one flaw in Ghost of Tsushima that made it feel like an Ubisoft game and players hated it.
Ghost of Yotei could add even more depth to its progression system if it followed the path of Star Wars: Knights of the Old Republic in its design.
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Game Rant on MSNGhost of Yotei Needs to Carry the Torch of Tsushima's Launch LegacyAfter its predecessor's smooth launch, Ghost of Yotei needs to launch in a polished state, especially given the state games ...
For the best part of a decade we’ve explored video games through a historic lens in Playing With History, studying AAA ...
Ghost of Tsushima's ending was anticlimactic, lacking impact on the story's future in Ghost of Yotei. Players' choices in Ghost of Yotei should carry over to the prologue, enhancing the narrative ...
Ghost of Yotei is the official sequel to Ghost of Tsushima from developer Sucker Punch. Currently slated to arrive sometime in 2025, the upcoming open-world adventure will introduce us to a new ...
Ubisoft recently dropped a deep dive on progression in Assassin's Creed Shadows, and I haven't been able to stop thinking ...
The following Pillars of Honor are exclusive to Ghost of Tsushima: Director's Cut, in its Iki Island expansion. There are just 3 Pillars of Honor to find on Iki Island.
Suckerpunch should learn from its past mistakes and improve upon one feature in Ghost of Yotei that it failed to deliver in ...
With Eshkeri's past working with Sucker Punch, I recently had the chance to speak with the veteran composer to learn more about how Ghost of Tsushima came to be, and if we can expect his talents to be ...
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