Roblox Corporation RBLX continues to show strong traction in its user base, reinforcing the position as a leading immersive platform. In the second quarter of 2025, daily active users (DAU) surged 41% ...
Roblox Corporation RBLX is leaning into its high-growth, creator-led ecosystem by scaling payouts, introducing new incentive structures and broadening monetization channels. The company’s strategy is ...
We think Roblox is making good progress on profitability after a period of heavy investment and likely bloated spending resulting from the surge in demand during the COVID-19 pandemic. Infrastructure, ...
Roblox Corporation RBLX and Take-Two Interactive Software, Inc. TTWO are two prominent players in the gaming industry, but they represent distinctly different approaches to growth and monetization.
Roblox Studio head Stefano Corazza has opened up about accusations of young developer exploitation on its platform, saying that the opportunity Roblox gives its teenage creators is “a gift." More like ...
Following the launch of its License Manager platform in July, Roblox is continuing its effort to streamline the proliferation of diverse gaming content on its platform by making it possible for more ...
Roblox again reported mixed results. The second quarter (like the first) saw strong revenue growth but also expanding operating losses due to elevated spending. Despite strong underlying metrics, the ...
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