Eurogamer has played the first six hours of Monster Hunter Wilds, and here are our in-depth first impressions.
We played five hours of Monster Hunter Wilds and came away with a better understanding of how it differs from Monster Hunter World.
Monster Hunter Wilds is poised to top that by improving everything that made World great and introducing systems from side games like Monster Hunter Rise. Wilds could be a new series pinnacle ...
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But Why Tho? on MSN‘Monster Hunter Wilds’ Gives Players A World Worth Hunting ForMonster Hunter Wilds redefines the hunt, blending deep worldbuilding, dynamic ecosystems, and thrilling combat into a ...
In Monster Hunter Rise, a side-step sequel to World, the big gambit for new players ... Tired of battering away with the great sword? Call your Seikret, switch to a bow, and rain down arrows ...
Monster Hunter: World did away with segmenting off each area ... than before to land dramatically damaging attacks, like the Great Sword's Charged Slash. So were changes made to monster health ...
Dragon’s Dogma ticks a lot of boxes if you are looking for an experience similar to Monster Hunter that you can play on PC: an open world with ... which is great if you want to give your main ...
If Monster Hunter World was a massive leap forward for the series, Wilds feels like the natural evolution—taking everything that made its predecessor great and refining it into an even smoother, more ...
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