Marvel Tokon: Fighting Souls from developer Arc System Works isn't an ordinary entry in its genre. Like Marvel Rivals and its ever-expanding PVE modes atop an excellent PVP experience, Tokon hopes to ...
NBA The Run arrived on PlayStation 5, Xbox Series X|S, and PC via Steam today, June 9, 2026 — the first licensed arcade basketball game in 19 years, timed squarely to the Knicks–Spurs NBA Finals and ...
Hiring a Unity multiplayer studio in 2026? Compare NipsApp Game Studios, Double Coconut, Iron Galaxy, Resolution Games, Stepico, and other top US and EU teams. Real budget ranges, netcode guidance, ...
Unity Netcode and Unreal replication use different approaches to authoritative multiplayer networking. Client prediction, reconciliation, rollback, and interpolation determine how multiplayer games ...
Simon is a Computer Science BSc graduate who has been writing about technology since 2014, and using Windows machines since 3.1. After working for an indie game studio and acting as the family's go-to ...
There have been half a dozen official iterations of Smash Bros. over the years, but some folks just love the classics, as there’s a very dedicated community of players who still consider the original ...
Real Bout Fatal Fury 2: The Newcomers was originally released in 1998 and is now available on Steam for the first time after 27 years. It is even Steam Deck verified, but this isn’t the only surprise ...
Alright, let’s talk about something that can make or break a fighting game: netcode. We’ve all been there, right? You’re in a high-stakes match, your fingers are flying, you’ve perfectly timed your ...
Son Studios has released the EVO 2025 trailer for Netcode Warriors, its upcoming anime-inspired arena fighting game featuring character designs by Digimon illustrators Kenji Watanabe and Soh Morimiya.
SNK is adding rollback netcode to much-loved brawler The King of Fighters XIII, which should make for a smoother online experience. The catch is that the developer is essentially charging it for it, ...
*: Due to a regression in Netcode for GameObjects pertaining to the destruction of NetworkObjects when a client unsuccessfully connects, the Dynamic Addressables Network Prefabs sample has remained at ...