
Using `await` in C#? - Godot Forums
Dec 16, 2023 · d13 @spaceyjase im trying in Godot 4.2 in C# with tween like you wrote, but the program doenst wait til signal. but no errors. please, have you tested in Godot 4.2, too? …
CSharp - Godot Forums
Latest G C# and GDScript interoperability for complex nested types Godot Help GDScript CSharp Godot 4.X genfood started a month ago While it is fairly easy to exchange simple types like …
How to get all child of nodes in c#? - Godot Forums
Dec 13, 2023 · The recursive/queue solution would involved checking GetChildren (with a non-empty result) and then essentially calling the same function (or adding to queue) with the …
C# await signal and get parameter - Godot Forums
Apr 30, 2024 · signals in godot C# are events. I can't test this for you because I don't use C# these days, but nothing about this is godot specific, it's all presented in C# ways. Qwertytops a …
Lists in Godot? - Godot Forums
Sep 18, 2023 · BlueNomiki There's no distinction between lists and arrays. Godot's Array can serve as both. It's similar to lists in Python in that respect. Should you use it or not really …
"Failed to create C# project." - Godot Forums
Sep 25, 2023 · I recently installed Visual Studio Code, installed the necessary extensions (C#, C# Dev Kit, .NET Runtime Install Tool, IntelliCode for C# Dev Kit), installed the .NET version of …
How to reference a library ( managed DLL) in a C# addon - Godot …
Feb 2, 2024 · What the Godot reference refers to as "editor plugins" are plugins that live in the "addons" folder - so I assumed these two terms were used interchangeably. By add-on, do you …
Godot gdscript sucks. - Godot Forums
May 20, 2023 · Why Godot GDScript sucks : 1) Its easier to find and convert code from internet, on C# itself, java, c++, c, rust, etc. 2) Easier to port your scripts from and to other game …
Wait for parent node to be Ready in C# - Godot Forums
Oct 22, 2022 · How can I achieve this in C#. I need to wait until the parent node has finished his initialization.
Access Script of predefined Node via C# - Godot Forums
This should be the same in C#. - The node will be of the extended type that is declared in the C# class file. For example if we attach the MyAnimationPlayer - Methods like Ready(), Process(), …