
Access var from another script in Godot - Stack Overflow
Jan 26, 2022 · Pe2node (Node2D) node has attached pe2.gd script and it has variable - shift. HUD node (CanvasLayer) has attached HUD.gd script and I want display variable shift from …
How to create an object with gdscript? - Stack Overflow
Mar 21, 2020 · I am new to godot. I have searched and followed some tutorials and that really helped. I want to know how to create a cube add image texture to it attach script to it with …
gdscript - How to reference node in Godot - Stack Overflow
Jul 8, 2022 · If your script is attached to your PlayerStateMachine Node you can access it via the node. So as an example, if you have a function change_state () in your …
How to create and set a new script to a node during runtime?
Jun 25, 2023 · my sincerest of apologies I meant to write code.gd and you're right the export works when I store the code in string format (like_this) but for some reason when I try to read …
Is there such thing as a global variable? (GDscript)
Jan 23, 2023 · Old Answer Is there a way in GDscript that you can make a variable that works across all nodes with scripts. You could use an autoload. Go to the Project menu, the Project …
godot - How can I dynamically instantiate nodes from a scene …
Apr 21, 2024 · At the _ready() function in the game board, instanced child scenes have not bound to the attached script. In essence, the instanced node is Node2D and can't bind slot_id The …
How to import class from one script into another? - Stack Overflow
Sep 22, 2024 · The solution is that scriptA.gd must be added to project globals (it becomes like singleton) and have needed class in this script. Then in scriptB.gd just do var Effect = …
GD Script. I'm trying to get enemy movement working
Mar 6, 2025 · GD Script. I'm trying to get enemy movement working Asked 10 months ago Modified 9 months ago Viewed 85 times
(GDscript) Autoload doesn't seem to be working - Stack Overflow
Aug 23, 2023 · This is really just a half answer, but I got the variables working when I assigned the script to the parent node in my main scene. This should allow my game to work, but it's not …
godot4 - Is there an advanced way to structure IF ... - Stack Overflow
Aug 17, 2023 · class ExprWrapper: var value func _init(v): value = v func eq(v): if value != v: value = null return self func neq(v): if value == v: value = null return self func gt ...