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  1. Level One and New Physics - Doppler Creative

    Jun 24, 2020 · Like most physics engines, everything should be able to interact with another. In Boxel 3D, all blocks have physic properties that effect one another. For example, you can place a non …

  2. Boxel 3D Archives - Page 3 of 4 - Doppler Creative

    Level One and New Physics As you can see, the new level design is lookin’ [...]

  3. How to Calculate 2D Collisions - Doppler Creative

    Dec 27, 2021 · At the time, I was really excited to forget about 2D collisions, and rely on physics libraries to calculate complex collisions. I used a library called matter.js, and immediately fell in love with it.

  4. Grappling Hook Prototype #3 - Doppler Creative

    Dec 23, 2020 · The grapple prototype is now complete, which means I can finally start designing levels for this new feature! I decided to stick with the "multi-joint" functionality after adding the chain texture. …

  5. Boxel 3D Spider-Verse - Doppler Creative

    Dec 11, 2020 · Thankfully, the current physics engine MatterJS already supports “constraints” (aka “ropes”), so I would like to explore this option deeper. If I can get the physics feeling smooth, you can …