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  1. Paths | OpenMW

    OpenMW accepts Unix-style paths (separated by forward slashes (/)) on Unix, and both Unix-style and Windows-style (separated by backward slashes (\)) on Windows, including mixed paths.

  2. Welcome to OpenMW’s Documentation!

    Welcome to OpenMW’s Documentation! This documentation covers all aspects of OpenMW development, scripting, and content creation. Use the categorized sections below to quickly …

  3. Installation Guide | OpenMW

    Installation Guide In order to use OpenMW, you must install both the engine and the game files for a compatible game. Table of Contents

  4. Install OpenMW | OpenMW

    Debian OpenMW is available from the unstable (sid) repository of Debian contrib and can be easily installed if you are using testing or unstable. However, it depends on several packages …

  5. Advanced Settings Configuration | OpenMW

    Advanced Settings Configuration This part of the guide will cover how to make modifications to the more arcane settings in OpenMW, most of which are not available from in-game menus, to …

  6. Paths — OpenMW 0.48.0 documentation

    Paths ¶ The following describes the locations for the various OpenMW file paths for different types of files on different operating systems.

  7. Install OpenMW — OpenMW 0.49.0 documentation

    The (bleeding edge) Source Way Visit the Development Environment Setup section of the Wiki for detailed instructions on how to build the engine. The Ubuntu Way A Launchpad PPA is …

  8. Paths — OpenMW 0.49.0 documentation

    OpenMW accepts Unix-style paths (separated by forward slashes (/)) on Unix, and both Unix-style and Windows-style (separated by backward slashes (\)) on Windows, including mixed paths.

  9. How To Install and Use Mods | OpenMW

    Open your openmw.cfg file in your preferred plain text editor. It is located as described in Paths and not in your OpenMW root directory. Find or search for data=. This is located very near the …

  10. Package openmw.core — OpenMW 0.48.0 documentation

    For Unix time use os.time(). Return value #number: core.getSimulationTime () Simulation time in seconds. The number of simulation seconds passed in the game world since starting a new …